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» Stochastic Plan Optimization in Real-Time Strategy Games
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IAT
2006
IEEE
15 years 10 months ago
A Q-decomposition LRTDP Approach to Resource Allocation
This paper contributes to solve effectively stochastic resource allocation problems known to be NP-Complete. To address this complex resource management problem, the merging of tw...
Pierrick Plamondon, Brahim Chaib-draa, Abder Rezak...
FLAIRS
2009
15 years 1 months ago
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
Akshat Kumar, Shlomo Zilberstein
CORR
2008
Springer
208views Education» more  CORR 2008»
15 years 4 months ago
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing o...
Mihalis Yannakakis
ATAL
2005
Springer
15 years 9 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz
265
Voted
AAAI
2012
13 years 6 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala