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» Stop-motion prototyping for tangible interfaces
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ACMDIS
2000
ACM
14 years 3 months ago
PaperButtons: Expanding a Tangible User Interface
: Expanding the functionality of a successful system is always a challenge; the initial simplicity and ease-of-use is easily lost in the process. Experience indicates that this pro...
Elin Rønby Pedersen, Tomas Sokoler, Les Nel...
CHI
2006
ACM
14 years 11 months ago
Collaborative simulation interface for planning disaster measures
We introduce a disaster simulation system that supports collaborative planning of disaster measures. While several simulation tools are available for examination and evaluation of...
Kazue Kobayashi, Atsunobu Narita, Mitsunori Hirano...
CHI
2003
ACM
14 years 4 months ago
Nostalgia: an evocative tangible interface for elderly users
Nostalgia is a prototype which users can use for listening to old news and music from the twentieth century. The design of Nostalgia is an attempt to design an artefact that in a ...
Magnus Nilsson, Sara Johansson, Maria Håkans...
PERVASIVE
2006
Springer
13 years 10 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
TEI
2009
ACM
117views Hardware» more  TEI 2009»
14 years 5 months ago
Easigami: a reconfigurable folded-sheet TUI
Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We pre...
Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Mi...