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CHI
2009
ACM
14 years 8 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw
ICDCSW
2006
IEEE
14 years 1 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
EICS
2009
ACM
14 years 3 days ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
DFKI
2005
Springer
13 years 9 months ago
Multiagent Systems Without Agents - Mirror-Holons for the Compilation and Enactment of Communication Structures
It is widely accepted in Distributed Artificial Intelligence that a crucial property of artificial agents is their autonomy. Whereas agent autonomy enables features of agent-base...
Matthias Nickles, Gerhard Weiß
HT
2007
ACM
13 years 11 months ago
What is an analogue for the semantic web and why is having one important?
This paper postulates that for the Semantic Web to grow and gain input from fields that will surely benefit it, it needs to develop an analogue that will help people not only unde...
m. c. schraefel