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» Strategies in sentential reasoning
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KI
2008
Springer
13 years 8 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
ICCBR
2007
Springer
14 years 2 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
CCGRID
2006
IEEE
14 years 2 months ago
A Failure-Aware Scheduling Strategy in Large-Scale Cluster System
As the scale is expanding, node failure becomes a commonplace feature of large-scale cluster systems. As an important part of cluster operating system software, job scheduling tak...
Linping Wu, Dan Meng, Jianfeng Zhan, Wang Lei, Bib...
FLAIRS
2008
13 years 10 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore
EUSFLAT
2001
119views Fuzzy Logic» more  EUSFLAT 2001»
13 years 9 months ago
Optimization of evolutionary strategies to achieve knowledge in faded temporal fuzzy logic controllers
In this document we cany out a comparative analysis of the reasoning strategies implemented in Fuzzy Logic Controllers (hereinafter FLCs) and Faded Temporal Fuzzy Logic Controller...
Manuel A. Gadeo Martos, Juan R. Velasco Pér...