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» Strategy Acquisition for the Game
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ATAL
2006
Springer
15 years 4 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
100
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ICONIP
1998
15 years 2 months ago
Strategy Acquisition for the Game "Othello" Based on Reinforcement Learning
Taku Yoshioka, Shin Ishii, Minoru Ito
124
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KI
2008
Springer
15 years 19 days ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
ROBOCUP
2001
Springer
96views Robotics» more  ROBOCUP 2001»
15 years 5 months ago
Strategy Learning for a Team in Adversary Environments
Team strategy acquisition is one of the most important issues of multiagent systems, especially in an adversary environment. RoboCup has been providing such an environment for AI a...
Yasutake Takahashi, Takashi Tamura, Minoru Asada