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» Strategy exploration in empirical games
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TCS
2002
13 years 7 months ago
Arrays, numeration systems and Frankenstein games
We de ne an in nite array A of nonnegative integers based on a linear recurrence, whose second row provides basis elements of an exotic ternary numeration system. Using the numerat...
Aviezri S. Fraenkel
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
UAI
2004
13 years 9 months ago
Graph Partition Strategies for Generalized Mean Field Inference
An autonomous variational inference algorithm for arbitrary graphical models requires the ability to optimize variational approximations over the space of model parameters as well...
Eric P. Xing, Michael I. Jordan
CORR
2010
Springer
173views Education» more  CORR 2010»
13 years 7 months ago
The Naming Game in Social Networks: Community Formation and Consensus Engineering
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agentbased model captures essen...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski
FLAIRS
2008
13 years 10 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore