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CIG
2005
IEEE
14 years 1 months ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
TIFS
2008
149views more  TIFS 2008»
13 years 7 months ago
Secure Cooperation in Autonomous Mobile Ad-Hoc Networks Under Noise and Imperfect Monitoring: A Game-Theoretic Approach
In autonomous mobile ad-hoc networks, one major challenge is to stimulate cooperation among selfish nodes, especially when some nodes may be malicious. In this paper, we address co...
Wei Yu, K. J. Ray Liu
ROBOCUP
2001
Springer
96views Robotics» more  ROBOCUP 2001»
14 years 7 days ago
Strategy Learning for a Team in Adversary Environments
Team strategy acquisition is one of the most important issues of multiagent systems, especially in an adversary environment. RoboCup has been providing such an environment for AI a...
Yasutake Takahashi, Takashi Tamura, Minoru Asada
COLT
2003
Springer
14 years 1 months ago
A General Class of No-Regret Learning Algorithms and Game-Theoretic Equilibria
A general class of no-regret learning algorithms, called no-Φ-regret learning algorithms, is defined which spans the spectrum from no-external-regret learning to no-internal-reg...
Amy R. Greenwald, Amir Jafari
TCS
2008
13 years 7 months ago
The Magnus-Derek game
We introduce a new combinatorial game between two players: Magnus and Derek. Initially, a token is placed at position 0 on a round table with n positions. In each round of the gam...
Zhivko Prodanov Nedev, S. Muthukrishnan