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» Strategy exploration in empirical games
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AIM
2005
13 years 7 months ago
If Not Turing's Test, Then What?
If it is true that good problems produce good science, then it will be worthwhile to identify good problems, and even more worthwhile to discover the attributes that make them goo...
Paul R. Cohen
JSS
2000
97views more  JSS 2000»
13 years 7 months ago
Exploring the relationships between design measures and software quality in object-oriented systems
The first goal of this paper is to empirically explore the relationships between existing object-oriented coupling, cohesion, and inheritance measures and the probability of fault...
Lionel C. Briand, Jürgen Wüst, John W. D...
GECCO
2006
Springer
134views Optimization» more  GECCO 2006»
13 years 11 months ago
PSO and multi-funnel landscapes: how cooperation might limit exploration
Particle Swarm Optimization (PSO) is a population-based optimization method in which search points employ a cooperative strategy to move toward one another. In this paper we show ...
Andrew M. Sutton, Darrell Whitley, Monte Lunacek, ...
TEC
2012
197views Formal Methods» more  TEC 2012»
11 years 10 months ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao
EMMCVPR
2011
Springer
12 years 7 months ago
Branch and Bound Strategies for Non-maximal Suppression in Object Detection
In this work, we are concerned with the detection of multiple objects in an image. We demonstrate that typically applied objectives have the structure of a random field model, but...
Matthew B. Blaschko