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HICSS
2007
IEEE
86views Biometrics» more  HICSS 2007»
14 years 2 months ago
Digital Consumer Networks and Producer-Consumer Collaboration: Innovation and Product Development in the Digital Entertainment I
This paper examines new forms of collaboration between producers and consumers that are emerging in the digital entertainment space. Taking the case of the video-game industry, we...
Reina Y. Arakji, Karl Reiner Lang
ATAL
2006
Springer
13 years 11 months ago
Probabilistic policy reuse in a reinforcement learning agent
We contribute Policy Reuse as a technique to improve a reinforcement learning agent with guidance from past learned similar policies. Our method relies on using the past policies ...
Fernando Fernández, Manuela M. Veloso
AAAI
2010
13 years 9 months ago
Convergence to Equilibria in Plurality Voting
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' ...
Reshef Meir, Maria Polukarov, Jeffrey S. Rosensche...
ICMLA
2003
13 years 9 months ago
A Distributed Reinforcement Learning Approach to Pattern Inference in Go
— This paper shows that the distributed representation found in Learning Vector Quantization (LVQ) enables reinforcement learning methods to cope with a large decision search spa...
Myriam Abramson, Harry Wechsler
CORR
2011
Springer
219views Education» more  CORR 2011»
13 years 2 months ago
Active Markov Information-Theoretic Path Planning for Robotic Environmental Sensing
Recent research in multi-robot exploration and mapping has focused on sampling environmental fields, which are typically modeled using the Gaussian process (GP). Existing informa...
Kian Hsiang Low, John M. Dolan, Pradeep K. Khosla