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CAD
2000
Springer
13 years 8 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
ICCV
2011
IEEE
12 years 8 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
SC
2004
ACM
14 years 1 months ago
Analysis and Performance Results of a Molecular Modeling Application on Merrimac
The Merrimac supercomputer uses stream processors and a highradix network to achieve high performance at low cost and low power. The stream architecture matches the capabilities o...
Mattan Erez, Jung Ho Ahn, Ankit Garg, William J. D...
PG
1997
IEEE
14 years 21 days ago
Illuminating image-based objects
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical infor...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
NPAR
2006
ACM
14 years 2 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen