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» Streaming Geometric Optimization Using Graphics Hardware
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TOG
2008
145views more  TOG 2008»
13 years 7 months ago
Real-time KD-tree construction on graphics hardware
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
Kun Zhou, Qiming Hou, Rui Wang 0004, Baining Guo
CGI
2004
IEEE
13 years 11 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
SCIA
2007
Springer
146views Image Analysis» more  SCIA 2007»
14 years 1 months ago
Filtering Video Volumes Using the Graphics Hardware
Denoising video is an important task, especially for videos captured in dim lighting environments. The filtering of video in a volumetric manner with time as the third dimension c...
Andreas Langs, Matthias Biedermann
RTCSA
2007
IEEE
14 years 1 months ago
Fast Schedulability Analysis Using Commodity Graphics Hardware
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
Jimin Feng, Samarjit Chakraborty, Bertil Schmidt, ...
CGF
2004
175views more  CGF 2004»
13 years 7 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha