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PG
2007
IEEE
14 years 1 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
CVPR
2010
IEEE
13 years 11 months ago
Discontinuous Seam-Carving for Video Retargeting
We introduce a new algorithm for video retargeting that uses discontinuous seam-carving in both space and time for resizing videos. Our algorithm relies on a novel appearance-base...
Matthias Grundmann, Vivek Kwatra, Mei Han, Irfan E...
SIGMOD
2003
ACM
136views Database» more  SIGMOD 2003»
14 years 7 months ago
A Characterization of the Sensitivity of Query Optimization to Storage Access Cost Parameters
Most relational query optimizers make use of information about the costs of accessing tuples and data structures on various storage devices. This information can at times be off b...
Frederick Reiss, Tapas Kanungo
EGH
2010
Springer
13 years 5 months ago
GPU random numbers via the tiny encryption algorithm
Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) a...
Fahad Zafar, Marc Olano, Aaron Curtis
TMI
2008
140views more  TMI 2008»
13 years 7 months ago
Hamilton-Jacobi Skeleton on Cortical Surfaces
Abstract-- In this paper, we propose a new method to construct graphical representations of cortical folding patterns by computing skeletons on triangulated cortical surfaces. In o...
Yonggang Shi, Paul M. Thompson, Ivo D. Dinov, Arth...