Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
: The paper proposes a lossy compression mechanism for 3D models (3D meshes) by improving existing compression mechanism such as progressive meshes and single refinement mesh compr...
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
This paper proposes an object-oriented approach for streaming synthetic graphic contents over a packet-erasure channel. Graphic objects such as geometric meshes and texture images...
Wireless Mesh Networks (WMNs) are based on packet forwarding and therefore require efficient multi-hop protocols for their deployment. Toward this objective, we study the flow o...