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NETGAMES
2004
ACM
14 years 1 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
FCCM
2004
IEEE
141views VLSI» more  FCCM 2004»
13 years 11 months ago
Deep Packet Filter with Dedicated Logic and Read Only Memories
Searching for multiple string patterns in a stream of data is a computationally expensive task. The speed of the search pattern module determines the overall performance of deep p...
Young H. Cho, William H. Mangione-Smith
IFIP
2000
Springer
13 years 11 months ago
Minimum GPRS Bandwidth for Acceptable H
: As part of a larger research on multimedia traffic performance over GPRS, we present a QoS study focusing on one parameter: bandwidth. GPRS is an evolutionary phase and a critica...
Iyad Al Khatib, Anders Franzen, Fabio Moioli
USENIX
2004
13 years 9 months ago
Early Experience with an Internet Broadcast System Based on Overlay Multicast
In this paper, we report on experience in building and deploying an operational Internet broadcast system based on Overlay Multicast. In over a year, the system has been providing...
Yang-Hua Chu, Aditya Ganjam, T. S. Eugene Ng, Sanj...
CCR
1999
56views more  CCR 1999»
13 years 7 months ago
MPEG transmission schemes for a timed token medium access control network
This paper presents three transmission schemes to improve the transmission of MPEG video over a timed token medium access control (MAC) network. Multiple classes of MPEG video are...
Joseph Kee-Yin Ng