It is often necessary to reduce storage and bandwidth requirements when recording or broadcasting a sequence of actions on a computer screen. These applications most commonly fall...
In 3GPP a standard for multimedia streaming over mobile networks called PSS (Packet-switched Streaming Service) has been specified. In order to deal with changing transmission char...
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
In a traditional streaming system, the field of view (FOV) of an image is limited based on the FOV of the camera. One solution is the use of a pan/tilt camera, yet this is difficu...