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» Stretch It - Realistic Smooth Skinning
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COMPGEOM
2006
ACM
14 years 3 months ago
Envelope surfaces
We construct a class of envelope surfaces in Rd , more precisely envelopes of balls. An envelope surface is a closed C1 (tangent continuous) manifold wrapping tightly around the u...
Nico Kruithof, Gert Vegter
SI3D
2010
ACM
14 years 4 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
TOG
2010
117views more  TOG 2010»
13 years 4 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
MM
2009
ACM
206views Multimedia» more  MM 2009»
14 years 2 months ago
Adaptive, selective, automatic tonal enhancement of faces
This paper presents an efficient, personalizable and yet completely automatic algorithm for enhancing the brightness, tonal balance, and contrast of faces in thumbnails of online...
Hrishikesh Aradhye, George Toderici, Jay Yagnik
IJCV
2010
167views more  IJCV 2010»
13 years 4 months ago
A Solution of the Dichromatic Model for Multispectral Photometric Invariance
In this paper, we address the problem of photometric invariance in multispectral imaging making use of an optimisation approach based upon the dichromatic model. In this manner, w...
Cong Phuoc Huynh, Antonio Robles-Kelly