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DIGRA
2003
Springer
14 years 28 days ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
VRST
1999
ACM
14 years 10 hour ago
Navigating through sparse views
This paper presents an image-based walkthrough technique where reference images are sparsely sampled along a path. The technique relies on a simple user interface for rapid modeli...
Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, ...
ACIVS
2007
Springer
13 years 11 months ago
Patch-Based Experiments with Object Classification in Video Surveillance
We present a patch-based algorithm for the purpose of object classification in video surveillance. Within detected regions-of-interest (ROIs) of moving objects in the scene, a feat...
Rob G. J. Wijnhoven, Peter H. N. de With
LREC
2010
234views Education» more  LREC 2010»
13 years 9 months ago
Fine-Grain Morphological Analyzer and Part-of-Speech Tagger for Arabic Text
Morphological analyzers and part-of-speech taggers are key technologies for most text analysis applications. Our aim is to develop a part-of-speech tagger for annotating a wide ra...
Majdi Sawalha, Eric Atwell
ICVGIP
2004
13 years 9 months ago
Modeling Signs Using Functional Data Analysis
1 We present a functional data analysis (FDA) based method to statistically model continuous signs of the American Sign Language (ASL) for use in the recognition of signs in contin...
Sunita Nayak, Sudeep Sarkar, Kuntal Sengupta