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ICML
2004
IEEE
14 years 8 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
ITICSE
2005
ACM
14 years 1 months ago
A research-led curriculum in multimedia: learning about convergence
Traditional teaching methods have acknowledged limitations. Lectures may be used to transmit information efficiently, but often fail to motivate students to engage with the subjec...
Hugh C. Davis, Su White
ICSE
2000
IEEE-ACM
13 years 11 months ago
Software economics: a roadmap
The fundamental goal of all good design and engineering is to create maximal value added for any given investment. There are many dimensions in which value can be assessed, from m...
Barry W. Boehm, Kevin J. Sullivan
SOCRATES
2008
125views Education» more  SOCRATES 2008»
13 years 9 months ago
Collaborative Knowledge Construction in Online Vocational Teacher Education
The purpose of this paper is to build a picture of knowledge construction models in online education. The study describes the knowledge construction process of a group of vocation...
Raimo Mäkelä, Marjatta Myllylä, Han...
ICEIS
2009
IEEE
14 years 2 months ago
AgEx: A Financial Market Simulation Tool for Software Agents
Many researchers in the software agent field use the financial domain as a test bed to develop adaptation, cooperation and learning skills of software agents. However, there are no...
Paulo André Lima de Castro, Jaime Sim&atild...