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» Structure and Interpretation of Computer Programs
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VRST
2005
ACM
15 years 8 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
INTERACT
1997
15 years 3 months ago
Teaching User Interface Design and Programming to Computer Science majors
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...
Judy Kay, Bob Kummerfeld
ATAL
2009
Springer
15 years 9 months ago
Constraint-based dynamic programming for decentralized POMDPs with structured interactions
Decentralized partially observable MDPs (DEC-POMDPs) provide a rich framework for modeling decision making by a team of agents. Despite rapid progress in this area, the limited sc...
Akshat Kumar, Shlomo Zilberstein
99
Voted
MFCS
2007
Springer
15 years 8 months ago
Properties Complementary to Program Self-reference
In computability theory, program self-reference is formalized by the not-necessarily-constructive form of Kleene’s Recursion Theorem (krt). In a programming system in which krt h...
John Case, Samuel E. Moelius
163
Voted
ACCV
2009
Springer
15 years 9 months ago
A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion
We present a novel algorithm for improving the accuracy of structure from motion on video sequences. Its goal is to efficiently recover scene structure and camera pose by using dyn...
Jonathan Mooser, Suya You, Ulrich Neumann, Raphael...