Computing high quality 3D models from multi-view stereo reconstruction is an active topic as can be seen in a recent review [15]. Most approaches make the strong assumption that th...
We propose a method for vision-based scene understanding in urban traffic environments that predicts the appropriate behavior of a human driver in a given visual scene. The method...
Martin Heracles, Fernando Martinelli, Jannik Frits...
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Abstract. We present a new approach for self-calibrating the distortion function and the distortion center of cameras with general radially symmetric distortion. In contrast to mos...