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IJVR
2008
208views more  IJVR 2008»
13 years 7 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
NIPS
2003
13 years 10 months ago
Automatic Annotation of Everyday Movements
This paper describes a system that can annotate a video sequence with: a description of the appearance of each actor; when the actor is in view; and a representation of the actorâ...
Deva Ramanan, David A. Forsyth
ICPR
2004
IEEE
14 years 10 months ago
Large Scene Reconstruction with Local Details Recovery
We propose a method to recover the global structure with local details around a point. To handle a large scale of motion i.e. 360 degree around the point, we use an optimization-b...
Siu-Hang Or, Kin-hong Wong, Michael Ming-Yuen Chan...
HUMO
2007
Springer
14 years 2 months ago
3D Hand Tracking in a Stochastic Approximation Setting
Abstract. This paper introduces a hand tracking system with a theoretical proof of convergence. The tracking system follows a model-based approach and uses image-based cues, namely...
Desmond Chik, Jochen Trumpf, Nicol N. Schraudolph
TOG
2008
137views more  TOG 2008»
13 years 8 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...