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CVPR
2004
IEEE
14 years 11 months ago
Accurate Face Models from Uncalibrated and Ill-Lit Video Sequences
In this paper, we propose a face reconstruction technique that produces models that not only look good when texture mapped, but are also metrically accurate. Our method is designe...
Miodrag Dimitrijevic, Slobodan Ilic, Pascal Fua
CGF
2006
123views more  CGF 2006»
13 years 9 months ago
Dancing-to-Music Character Animation
In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often s...
Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeu...
ICCV
2011
IEEE
12 years 8 months ago
3D Reconstruction of a Smooth Articulated Trajectory from a Monocular Image Sequence
An articulated trajectory is defined as a trajectory that remains at a fixed distance with respect to a parent trajectory. In this paper, we present a method to reconstruct an a...
Hyun Soo Park, Yaser Sheikh
ACCV
2006
Springer
14 years 2 months ago
A Multiscale Co-linearity Statistic Based Approach to Robust Background Modeling
Background subtraction is an essential task in several static camera based computer vision systems. Background modeling is often challenged by spatio-temporal changes occurring due...
Prithwijit Guha, Dibyendu Palai, K. S. Venkatesh, ...
ECCV
1994
Springer
14 years 10 months ago
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of free...
James M. Rehg, Takeo Kanade