Traditional background modeling and subtraction methods have a strong assumption that the scenes are of static structures with limited perturbation. These methods will perform poo...
Large area mapping at high resolution underwater continues to be constrained by sensor-level environmental constraints and the mismatch between available navigation and sensor acc...
Hanumant Singh, Christopher N. Roman, Oscar Pizarr...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We consider the problem of predicting a sequence of real-valued multivariate states from a given measurement sequence. Its typical application in computer vision is the task of mo...
Abstract-- Broadcast-based Peer-to-Peer (P2P) networks, including flat (e.g., Gnutella) and two-layer super-peer implementations (e.g., Kazaa), are extremely popular nowadays due t...