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ASSETS
2006
ACM
14 years 4 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
MM
2006
ACM
178views Multimedia» more  MM 2006»
14 years 4 months ago
Multimedia signal processing for behavioral quantification in neuroscience
While there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively...
Peter Andrews, Haibin Wang, Dan Valente, Jih&egrav...
MM
2005
ACM
107views Multimedia» more  MM 2005»
14 years 3 months ago
Spatio-temporal quality assessment for home videos
Compared with the video programs taken by professionals, home videos are always with low-quality content resulted from lack of professional capture skills. In this paper, we prese...
Tao Mei, Cai-Zhi Zhu, He-Qin Zhou, Xian-Sheng Hua
NETGAMES
2005
ACM
14 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
14 years 3 months ago
Intransitivity revisited coevolutionary dynamics of numbers games
Relative fitness, or “evaluation by tests” is one of the building blocks of coevolution: the only fitness information available is a comparison with other individuals in a p...
Pablo Funes, Enrique Pujals