In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
— Reactive systems are those that maintain an ongoing interaction with their environment at a speed dictated by the latter. Examples of such systems include web servers, network ...
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
— This paper summarises the analyses of participant interaction within the Twitter microblogging environment. The study employs longitudinal probabilistic social network analysis...
Many higher education institutions are searching for cost effective tools for the delivery of a feature rich, synchronous online learning environment. While there are several comm...