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CHI
2011
ACM
12 years 11 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
ICAC
2007
IEEE
14 years 2 months ago
Autonomic Reactive Systems via Online Learning
— Reactive systems are those that maintain an ongoing interaction with their environment at a speed dictated by the latter. Examples of such systems include web servers, network ...
Sanjit A. Seshia
CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 7 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
ICALT
2010
IEEE
13 years 8 months ago
A Social Network Analysis Perspective on Student Interaction within the Twitter Microblogging Environment
— This paper summarises the analyses of participant interaction within the Twitter microblogging environment. The study employs longitudinal probabilistic social network analysis...
Karen Stepanyan, Kerstin Borau, Carsten Ullrich
SIGUCCS
2005
ACM
14 years 1 months ago
Developing a synchronous web seminar application for online learning
Many higher education institutions are searching for cost effective tools for the delivery of a feature rich, synchronous online learning environment. While there are several comm...
Michael D. Ciocco, Neil Toporski, Michael Dorris