This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indic...
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
People share pictures online to increase their social presence. However, recent studies have shown that most of the content shared in social networks is not looked at by peers. Pr...
Mauro Cherubini, Alejandro Gutierrez, Rodrigo de O...
The rapid adoption of XML as the standard for data representation and exchange foreshadows a massive increase in the amounts of XML data collected, maintained, and queried over th...
Neoklis Polyzotis, Minos N. Garofalakis, Yannis E....