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BCSHCI
2008
13 years 9 months ago
In search of tangible magic
This paper describes a small study of children's drawings in the context of tangible interaction. The study was intended to discover what children could draw that would indic...
Diana Yifan Xu, Janet C. Read, Robert Sheehan
IE
2007
13 years 9 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
NOSSDAV
2010
Springer
14 years 16 days ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
CHI
2010
ACM
13 years 6 months ago
Social tagging revamped: supporting the users' need of self-promotion through persuasive techniques
People share pictures online to increase their social presence. However, recent studies have shown that most of the content shared in social networks is not looked at by peers. Pr...
Mauro Cherubini, Alejandro Gutierrez, Rodrigo de O...
SIGMOD
2004
ACM
199views Database» more  SIGMOD 2004»
14 years 7 months ago
Approximate XML Query Answers
The rapid adoption of XML as the standard for data representation and exchange foreshadows a massive increase in the amounts of XML data collected, maintained, and queried over th...
Neoklis Polyzotis, Minos N. Garofalakis, Yannis E....