Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Abstract. We describe an algorithm for fitting a Catmull-Clark subdivision surface model to an unstructured, incomplete and noisy data set. We complete the large missing data regi...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...