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» Subjective Evaluation of Forms in an Immersive Environment
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CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CIKM
2009
Springer
14 years 1 months ago
StereoTrust: a group based personalized trust model
Trust plays important roles in diverse decentralized environments, including our society at large. Computational trust models help to, for instance, guide users’ judgements in o...
Xin Liu, Anwitaman Datta, Krzysztof Rzadca, Ee-Pen...
CSCW
2004
ACM
14 years 24 days ago
Learning from project history: a case study for software development
The lack of lightweight communication channels and other technical and sociological difficulties make it hard for new members of a non-collocated software development team to lea...
Davor Cubranic, Gail C. Murphy, Janice Singer, Kel...
ASPLOS
2009
ACM
14 years 8 months ago
Dynamic prediction of collection yield for managed runtimes
The growth in complexity of modern systems makes it increasingly difficult to extract high-performance. The software stacks for such systems typically consist of multiple layers a...
Michal Wegiel, Chandra Krintz
EMSOFT
2007
Springer
14 years 1 months ago
Exploiting non-volatile RAM to enhance flash file system performance
Non-volatile RAM (NVRAM) such as PRAM (Phase-change RAM), FeRAM (Ferroelectric RAM), and MRAM (Magnetoresistive RAM) has characteristics of both non-volatile storage and random ac...
In Hwan Doh, Jongmoo Choi, Donghee Lee, Sam H. Noh