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ICCV
2001
IEEE
14 years 8 months ago
Viewpoint Invariant Texture Matching and Wide Baseline Stereo
We describe and demonstrate a texture region descriptor which is invariant to affine geometric and photometric transformations, and insensitive to the shape of the texture region....
Frederik Schaffalitzky, Andrew Zisserman
PAMI
2010
202views more  PAMI 2010»
13 years 5 months ago
DAISY: An Efficient Dense Descriptor Applied to Wide-Baseline Stereo
—In this paper, we introduce a local image descriptor, DAISY, which is very efficient to compute densely. We also present an EM-based algorithm to compute dense depth and occlusi...
Engin Tola, Vincent Lepetit, Pascal Fua
ICCV
2011
IEEE
12 years 6 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
TOG
2008
116views more  TOG 2008»
13 years 6 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
CVIU
2006
219views more  CVIU 2006»
13 years 6 months ago
Boundary matting for view synthesis
In the last few years, new view synthesis has emerged as an important application of 3D stereo reconstruction. While the quality of stereo has improved, it is still imperfect, and...
Samuel W. Hasinoff, Sing Bing Kang, Richard Szelis...