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CGA
2008
13 years 11 months ago
Subsurface Texture Mapping
Guillaume François, Sumanta N. Pattanaik, K...
EGH
2003
Springer
14 years 4 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
TOG
2012
205views Communications» more  TOG 2012»
12 years 1 months ago
Diffusion curve textures for resolution independent texture mapping
Xin Sun, Guofu Xie, Yue Dong, Stephen Lin, Weiwei ...
SIGGRAPH
2003
ACM
14 years 4 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
PG
2007
IEEE
14 years 5 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh