Sciweavers

609 search results - page 105 / 122
» Subsurface Texture Mapping
Sort
View
PCM
2004
Springer
87views Multimedia» more  PCM 2004»
14 years 22 days ago
Easy and Convincing Ear Modeling for Virtual Human
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Hui Zhang, In Kyu Park
CA
2003
IEEE
14 years 21 days ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman
PG
2003
IEEE
14 years 20 days ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
COMPGEOM
2003
ACM
14 years 19 days ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
SIGIR
2003
ACM
14 years 19 days ago
Image classification using hybrid neural networks
Use of semantic content is one of the major issues which needs to be addressed for improving image retrieval effectiveness. We present a new approach to classify images based on t...
Chih-Fong Tsai, Kenneth McGarry, John Tait