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CG
2004
Springer
13 years 7 months ago
Surface processing methods for point sets using finite elements
We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework efficiently and effectively brings well-known PDE-based process...
Ulrich Clarenz, Martin Rumpf, Alexandru Telea
COMPUTING
2004
125views more  COMPUTING 2004»
13 years 7 months ago
Robust Spherical Parameterization of Triangular Meshes
Parameterization of 3D mesh data is important for many graphics and mesh processing applications, in particular for texture mapping, remeshing and morphing. Closed, manifold, genu...
Alla Sheffer, Craig Gotsman, Nira Dyn
CGF
2002
107views more  CGF 2002»
13 years 7 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
CVGIP
2000
124views more  CVGIP 2000»
13 years 7 months ago
Hierarchical Solutions for the Deformable Surface Problem in Visualization
In this paper we present a hierarchical approach for the deformable surface technique. This technique is a three dimensional extension of the snake segmentation method. We use it ...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
PRESENCE
2000
94views more  PRESENCE 2000»
13 years 7 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...