Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
We present a technique for constructing a "clean" texture map of a partially occluded building facade from a series of images taken from a moving camera. Building region...
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
—In this paper, we present a novel method for texture mapping of closed surfaces. Our method is based on the technique of optimal mass transport (also known as the “earth-mover...
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...