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EGH
2010
Springer
13 years 5 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
ICIP
2005
IEEE
14 years 9 months ago
Spatiotemporal inpainting for recovering texture maps of partially occluded building facades
We present a technique for constructing a "clean" texture map of a partially occluded building facade from a series of images taken from a moving camera. Building region...
Christopher Rasmussen, Thommen Korah
RT
1998
Springer
13 years 11 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov
TVCG
2010
142views more  TVCG 2010»
13 years 5 months ago
Texture Mapping via Optimal Mass Transport
—In this paper, we present a novel method for texture mapping of closed surfaces. Our method is based on the technique of optimal mass transport (also known as the “earth-mover...
Ayelet Dominitz, Allen Tannenbaum
PG
2002
IEEE
14 years 9 days ago
Texture Mapping with a Jacobian-Based Spatially-Variant Filter
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...
Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo