We propose to embed watermarks by modifying the texture mapping information of 3D models rather than modifying the geometry information or texture image as existing works do. We p...
Abstract. In this paper, we introduce some exploratory ideas and applications involving the gestural control of sonic textures. Three examples of how the gestural control of synthe...
Daniel Arfib, Jean-Michel Couturier, Jehan-Julien ...
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
In this paper we describe a strategy for efficient predictive compression of texture coordinates. Previous works in mesh compression often claim that this mesh property can simpl...