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ICRA
2002
IEEE
130views Robotics» more  ICRA 2002»
14 years 2 months ago
Combining Laser Range, Color, and Texture Cues for Autonomous Road Following
We describe results on combining depth information from a laser range-finder and color and texture image cues to segment ill-structured dirt, gravel, and asphalt roads as input t...
Christopher Rasmussen
BMVC
2002
14 years 7 days ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
RT
2004
Springer
14 years 3 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
AVBPA
2001
Springer
134views Biometrics» more  AVBPA 2001»
14 years 1 months ago
Pose-Independent Face Identification from Video Sequences
A scheme for pose-independent face recognition is presented. An "unwrapped" texture map is constructed from a video sequence using a texture-from-motion approach, which ...
Michael C. Lincoln, Adrian F. Clark
SI3D
2006
ACM
14 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan