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GRAPHICSINTERFACE
2008
13 years 11 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
CGF
2008
101views more  CGF 2008»
13 years 10 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
WSCG
2003
224views more  WSCG 2003»
13 years 11 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
CGF
2010
139views more  CGF 2010»
13 years 4 months ago
Visualization of Large-Scale Urban Models through Multi-Level Relief Impostors
In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our ...
Carlos Andújar, Pere Brunet, Antoni Chica, ...
ICIP
2004
IEEE
14 years 11 months ago
3-d geometry enhancement by contour optimization in turntable sequences
A method for the enhancement of geometry accuracy in shapefrom-shading frameworks is presented. For the particular case of turntable scenarios, an optimization scheme is presented...
Peter Eisert