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RT
2001
Springer
13 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
PRL
2007
145views more  PRL 2007»
13 years 6 months ago
Multiple color texture map fusion for 3D models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
SIGGRAPH
1994
ACM
13 years 11 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
SIGGRAPH
2000
ACM
13 years 11 months ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
ICPR
2006
IEEE
14 years 8 months ago
Texture Edge Detection using Multi-resolution Features and SOM
Texture boundaries or edges are useful information for segmenting a texture image. We propose a texture edge detection algorithm using a bank of 1-D multi-channel, multiresolution...
Lalit Gupta, Sukhendu Das