Sciweavers

609 search results - page 97 / 122
» Subsurface Texture Mapping
Sort
View
MICCAI
2004
Springer
14 years 8 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
CVPR
2010
IEEE
14 years 2 months ago
Finding Nemo: Deformable Object Class Modelling using Curve Matching
An image search for “clownfish” yields many photos of clownfish, each of a different individual of a different 3D shape in a different pose. Yet, to the human observer, this...
Mukta Prasad, Andrew Fitzgibbon
NPAR
2000
ACM
13 years 11 months ago
Stylized rendering techniques for scalable real-time 3D animation
Researchers in nonphotorealistic rendering (NPR) have investigated a variety of techniques to simulate the styles of artists. Recent work has resulted in methods for pen-and-ink i...
Adam Lake, Carl Marshall, Mark Harris, Marc Blacks...
SIGGRAPH
1999
ACM
13 years 11 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
CVPR
2006
IEEE
14 years 9 months ago
Edge Suppression by Gradient Field Transformation Using Cross-Projection Tensors
We propose a new technique for edge-suppressing operations on images. We introduce cross projection tensors to achieve affine transformations of gradient fields. We use these tens...
Amit K. Agrawal, Ramesh Raskar, Rama Chellappa