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WSCG
2004
152views more  WSCG 2004»
13 years 9 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
SODA
2003
ACM
142views Algorithms» more  SODA 2003»
13 years 9 months ago
The similarity metric
—A new class of distances appropriate for measuring similarity relations between sequences, say one type of similarity per distance, is studied. We propose a new “normalized in...
Ming Li, Xin Chen, Xin Li, Bin Ma, Paul M. B. Vit&...
IJCAI
1997
13 years 9 months ago
Interleaved Depth-First Search
In tree search, depth-first search (DFS) often uses ordering successor heuristics. If the heuristic makes a mistake ordering a bad successor (without goals in its subtree) before ...
Pedro Meseguer
WSCG
2000
107views more  WSCG 2000»
13 years 9 months ago
Faster ASV Decomposition for Orthogonal Polyhedra, Using the Extreme Vertices Model (EVM)
The alternating sum of volumes (ASV) decomposition is a widely used technique for converting a b-rep into a CSG model, with all its implicit uses and advantages -like form feature...
Antonio Aguilera, Dolors Ayala
COMGEO
2000
ACM
13 years 7 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...