An approach to recognizing human hand gestures from a monocular temporal sequence of images is presented. Of particular concern is the representation and recognition of hand movem...
Konstantinos G. Derpanis, Richard P. Wildes, John ...
Reconstructing a 3-D scene from more than one camera is a classical problem in computer vision. One of the major sources of difficulty is the fact that not all scene elements are v...
Vladimir Kolmogorov, Ramin Zabih, Steven J. Gortle...
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
We present an efficient multi stage approach to detection of deformable objects in real, cluttered images given a single or few hand drawn examples as models. The method handles de...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...