Many optimization processes encounter a problem in efficiently reaching a global minimum or a near global minimum. Traditional methods such as Levenberg-Marquardt algorithm and t...
In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
In this paper, we introduce a new mesh filtering method: a mesh median filter. This is an application of the median filter to smoothen 3-D noisy shapes given by triangle meshes...
The paper presents a new approach for shape recovery based on integratinggeometric and photometric information. We consider 3D bilaterally symmetric objects, that is, objects which...
VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provid...