We investigate the extent to which price updates can increase the revenue of a seller with little prior information on demand. We study prior-free revenue maximization for a selle...
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
In this paper, we present a novel system for selling bundles of news items. Through the system, customers bargain with the seller over the price and quality of the delivered goods...
D. J. A. Somefun, Enrico Gerding, Sander M. Bohte,...
Consider the following network subscription pricing problem. We are given a graph G = (V, E) with a root r, and potential customers are companies headquartered at r with locations...
Vineet Goyal, Anupam Gupta, Stefano Leonardi, R. R...
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...