Sciweavers

2004 search results - page 53 / 401
» Support for activity-based computing in a personal computing...
Sort
View
EL
2002
181views more  EL 2002»
13 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
DSD
2004
IEEE
106views Hardware» more  DSD 2004»
14 years 27 days ago
Finite Precision Analysis of Support Vector Machine Classification in Logarithmic Number Systems
In this paper we present an analysis of the minimal hardware precision required to implement Support Vector Machine (SVM) classification within a Logarithmic Number System archite...
Faisal M. Khan, Mark G. Arnold, William M. Potteng...
ICS
2009
Tsinghua U.
14 years 4 months ago
Computer generation of fast fourier transforms for the cell broadband engine
The Cell BE is a multicore processor with eight vector accelerators (called SPEs) that implement explicit cache management through direct memory access engines. While the Cell has...
Srinivas Chellappa, Franz Franchetti, Markus P&uum...
AP2PC
2003
Springer
14 years 2 months ago
Multi-agent Interaction Technology for Peer-to-Peer Computing in Electronic Trading Environments
Open trading environments involve a type of peer-to-peer computing characterised by well-defined interaction protocols that are used by the traders and sometimes updated dynamicall...
Martin K. Purvis, Mariusz Nowostawski, Stephen Cra...
IPPS
1996
IEEE
14 years 1 months ago
Experience with Parallel Computing on the AN2 Network
Technology trends make it attractive to use workstations connected by a local area network as a multicomputing platform for parallel applications. Achieving acceptable application...
Daniel J. Scales, Michael Burrows, Chandramohan A....