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UIST
1995
ACM
13 years 10 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao
CHI
2003
ACM
14 years 7 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CHI
2005
ACM
14 years 7 months ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd
ISMAR
2006
IEEE
14 years 21 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ACMACE
2005
ACM
14 years 7 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...