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AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
FPL
2004
Springer
125views Hardware» more  FPL 2004»
14 years 2 months ago
SoftSONIC: A Customisable Modular Platform for Video Applications
This paper presents the Customisable Modular Platform (CMP) approach. The aim is to accelerate FPGA application developraising the level of abstraction and facilitating design reus...
Tero Rissa, Peter Y. K. Cheung, Wayne Luk
FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SAC
2006
ACM
14 years 2 months ago
Adapting software components by structure fragmentation
We present in this paper an approach aiming at adapting software components. It focuses on adapting component structures instead of adapting component services. Among the motivati...
Gautier Bastide, Abdelhak Seriai, Mourad Oussalah
ACMSE
1995
ACM
14 years 8 days ago
Database management for multimedia distributed collaborative writing
{ Traditional computer applications have been designed to be run by one user at a time who does some work in a single medium, such as ASCII text, and very little regard has been gi...
A. Wesley Wear, Yu Gong, Kai H. Chang