Sciweavers

686 search results - page 88 / 138
» Supporting Mobile Users in Selecting Target Devices
Sort
View
143
Voted
FUNGAMES
2008
15 years 4 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
134
Voted
WWW
2006
ACM
16 years 4 months ago
Designing an architecture for delivering mobile information services to the rural developing world
Paper plays a crucial role in many developing world information practices. However, paper-based records are inefficient, error-prone and difficult to aggregate. Therefore we need ...
Tapan S. Parikh, Edward D. Lazowska
112
Voted
ICASSP
2010
IEEE
15 years 3 months ago
Unsupervised cross-lingual speaker adaptation for HMM-based speech synthesis
In the EMIME project, we are developing a mobile device that performs personalized speech-to-speech translation such that a user’s spoken input in one language is used to produc...
Keiichiro Oura, Keiichi Tokuda, Junichi Yamagishi,...
140
Voted
INTERACT
2003
15 years 5 months ago
Developing Usable Context-Aware Mobile Computing: Three Levels of Interactivity
: Context-aware computing describes the area of applications that adapt according to environmental measures and it promises a smooth interaction between humans and technology. To f...
Louise Barkhuus
156
Voted
MATA
2004
Springer
101views Communications» more  MATA 2004»
15 years 9 months ago
Mobile Tourist Guide Services with Software Agents
Applications for mobile devices have some restrictions because of the limited capabilities and heterogeneity of these devices. However, their communication capabilities allow the d...
Juan Pavón, Juan M. Corchado, Jorge J. G&oa...