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ACMACE
2007
ACM
13 years 12 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
IVA
2010
Springer
13 years 6 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
MOBICOM
1999
ACM
14 years 6 days ago
Next Century Challenges: Nexus - An Open Global Infrastructure for Spatial-Aware Applications
Due to the lack of a generic platform for location- and spatial-aware systems, many basic services have to be reimplemented in each application that uses spatial-awareness. A coop...
Fritz Hohl, Uwe Kubach, Alexander Leonhardi, Kurt ...
CHI
2007
ACM
14 years 8 months ago
Supporting design studio culture in HCI
Extended Abstract: Supporting Design Studio Culture in HCI The workshop considers the needs and possibilities for integrating design studio culture within the research, education,...
Eli Blevis, Youn-Kyung Lim, Erik Stolterman, Trace...
HAPTICS
2008
IEEE
14 years 2 months ago
Bringing Haptics to Second Life for Visually Impaired People
Potential applications of online virtual worlds are attracting the interest of many researchers around the world. One and perhaps the most famous example of such systems is Linden ...
Maurizio de Pascale, Sara Mulatto, Domenico Pratti...