The edit distance problem is a classical fundamental problem in computer science in general, and in combinatorial pattern matching in particular. The standard dynamic programming s...
Danny Hermelin, Gad M. Landau, Shir Landau, Oren W...
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with chang...
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...
We present DIGITABLE, an experimental platform we hope lessen the gap between co-present and distant interaction. DIGITABLE is combining a multiuser tactile interactive tabletop, ...
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experiments in industrial product development. Many of these simulations, e.g. for the p...