We study the problem of "privacy amplification": key agreement between two parties who both know a weak secret w, such as a password. (Such a setting is ubiquitous on th...
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
Sequence data is ubiquitous and finding frequent sequences in a large database is one of the most common problems when analyzing sequence data. Unfortunately many sources of seque...
In recent years, we have seen a surge of interest in enabling communications over meshed wireless networks. Particularly, supporting peer-to-peer communications over a multi-hop w...