The major goal of this workshop is to explore how interactive systems can support human memory, using novel technologies and innovative human/machine interaction paradigms, such a...
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Many victims of The Great East Japan Earthquake lost many precious mementos. Such loses can result in more time being required to recover emotionally and mentally. This paper propo...
Bandura’s theories of self- and collective efficacy are widely recognized in many fields, including psychology and management, but have been largely unnoticed by the Human-Compu...